; Ручная противопехотная граната оборонительного типа Ф-1 "лимонка"
;-(TrickSR)-----------------------------------------
; общий все гранаты с запалом 		600 гр
; заряд ВВ - тротил 				60 гр
; возможная дальность броска		30-45 м
; разлет осколков					25-30 м
; радиус поражения					до 5 м
; задержка перед взрывом 			3.2 - 4.2 сек
; количество осколков				до 200 шт
;---------------------------------------------------

[grenade_f1]:weapon_probability,default_weapon_params,delayed_action_fuse,grenade_f1_sounds
GroupControlSection					= spawn_group
discovery_dependency				=
$spawn 								= "weapons\grenades\f1"
$prefetch							= 128
cform								= skeleton
class								= G_F1_S
description							= st_grenade_f1_descr

ef_weapon_type						= 4

default_to_ruck						= false
sprint_allowed						= true

min_radius							= 20					; [] for AI
max_radius							= 50					; [] for AI

;-------------------------------------------------------------------------------
inv_name							= st_grenade_f1
inv_name_short						= st_grenade_f1

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 4
inv_grid_y         = 7

upgr_icon_x			= 924
upgr_icon_y			= 384
upgr_icon_width		= 60
upgr_icon_height   	= 132

kill_msg_x							= 1
kill_msg_y							= 232
kill_msg_width						= 13
kill_msg_height						= 23

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 1.7

;-------------------------------------------------------------------------------
cost								= 300
weapon_class						=
inv_weight							= 0.6
hud									= grenade_f1_hud
visual								= dynamics\weapons\wpn_grenades\wpn_f1.ogf
kind								= w_explosive
tier									 = 3

slot								= 3
animation_slot						= 7
single_handed						= 1

force_min							= 10					; ~30% от максимума
force_const							= 25
force_max							= 30
force_grow_speed					= 20
        destroy_time                = 2500
        grenade_remove_time         = 60000
        detonation_threshold_hit    = 200
;-------------------------------------------------------------------------------
blast								= 2
blast_r								= 2
blast_impulse						= 240

frags								= 200
frags_r								= 10.62
frag_hit							= 0.50
frag_hit_impulse					= 100
frag_ap								= 0.50

hit_type_blast						= explosion
hit_type_frag						= fire_wound

up_throw_factor						= 1.2

;-------------------------------------------------------------------------------
explode_particles					= explosions\explosion_01

light_color							= 1.9,1.4,0.5
light_range							= 25.0
light_time 							= 0.85

;-трассы от осколков------------------------------------------------------------
fragment_speed						= 150
explode_duration					= 3						; подолжительность взрыва (с)

attach_position_offset				= -0.053,-0.089,0.0
attach_angle_offset					=  0.000000,  0.000000,  0.000000
attach_bone_name					=

throw_point							= 0.18, 1.636, -0.788 	; 0.118 0.737 0.788
throw_dir							= 0, 0, 1

wm_size								= 0.5

wallmark_section					= explosion_marks

[grenade_f1_hud]:hud_base
fire_point				= 0,0,0
fire_bone				= wpn_body

attach_place_idx		= 0
item_visual				= dynamics\weapons\wpn_grenades\wpn_f1_hud

hands_position			= -0.061000,-0.160000,0.002500
hands_orientation		= -0.500000,1.000000,-2.000000
hands_position_16x9		= -0.096500,-0.163000,0.039000
hands_orientation_16x9	= -4.399999,1.000000,-2.000000

item_position = -0.001000,0.004000,0.000000
item_orientation = 18.500000,1.500000,0.000000

anm_show				= lancew_f1_draw
anm_hide				= lancew_f1_holster
anm_idle				= lancew_f1_idle, idle
anm_bore				= lancew_f1_no_reload
anm_idle_moving			= lancew_f1_moving, moving
anm_idle_sprint			= lancew_f1_sprint, sprint

anm_throw_begin			= lancew_f1_throw_begin, throw_begin
anm_throw_idle			= lancew_f1_throw_idle, throw_idle
anm_throw				= lancew_f1_throw, throw

throw_point						= 0.0,0.4,0.3
throw_dir						= 0,0,1
third_person_throw_point_offset = -0.05,0.848,0.706